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Issue No.03 - May/June (2008 vol.28)
pp: 67-75
Jason P. Weber , DreamWorks Animation
By leveraging research in cloth dynamics and building from established mathematical algorithms, the proposed process realistically drives detailed vegetation with minimal computation. A method of dimensionally separate semi-implicit solvers allows quick reaction to not only simple force fields, such as wind and gravity, but also hard collisions against solid obstacles.
computer graphics, computational geometry, object modeling, physically based modeling
Jason P. Weber, "Fast Simulation of Realistic Trees", IEEE Computer Graphics and Applications, vol.28, no. 3, pp. 67-75, May/June 2008, doi:10.1109/MCG.2008.51
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