Issue No. 03 - May/June (2008 vol. 28)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2008.56
Remco Chang , University of North Carolina, Charlotte
Thomas Butkiewicz , University of North Carolina, Charlotte
Caroline Ziemkiewicz , University of North Carolina, Charlotte
Zachary Wartell , University of North Carolina, Charlotte
Nancy Pollard , Carnegie Mellon University
William Ribarsky , University of North Carolina, Charlotte
Traditionally, most mesh-simplification algorithms have focused on rendering complex objects with a large number of polygons. These algorithms prove to be ineffective for rendering large collections of simple models. The authors' approach relies on a new algorithm for simplifying city-sized collections of 2.5D buildings, with the goal being urban legibility.
Urban Models, Mesh Simplification, Levels of Detail, Computational Geometry, Object Modeling, Geometric Transformation, Object Representations
W. Ribarsky, Z. Wartell, R. Chang, C. Ziemkiewicz, N. Pollard and T. Butkiewicz, "Legible Simplification of Textured Urban Models," in IEEE Computer Graphics and Applications, vol. 28, no. , pp. 27-36, 2008.