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Issue No. 03 - May/June (2008 vol. 28)
ISSN: 0272-1716
pp: 18-26
Benjamin Watson , North Carolina State University
Pascal M? , Procedural Inc.
Oleg Veryovka , Electronic Arts
Andy Fuller , Electronic Arts
Peter Wonka , Arizona State University
Chris Sexton , Johns Hopkins University
ABSTRACT
Film and game studios can no longer meet audience demand for visual content by increasing production budgets. Instead they are turning to procedural modeling, particularly for modeling cities. The authors review procedural modeling, examine the CityEngine tool, and study the use of procedural urban modeling in Electronic Arts' Need for Speed games.
INDEX TERMS
Procedural modeling, urban modeling, urban planning, archeology, digital film, computer games
CITATION

P. Wonka, O. Veryovka, A. Fuller, P. M?, B. Watson and C. Sexton, "Procedural Urban Modeling in Practice," in IEEE Computer Graphics and Applications, vol. 28, no. , pp. 18-26, 2008.
doi:10.1109/MCG.2008.58
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