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Issue No. 01 - January/February (2008 vol. 28)
ISSN: 0272-1716
pp: 34-42
Guillaume François , University of Rennes 1, France and France Telecom R&D
Sumanta Pattanaik , University of Central Florida
Kadi Bouatouch , University of Rennes 1, France
Gaspard Breton , France Telecom R&D
Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation.
3D graphics, 3D realism, color, shading, shadowing, texture
Guillaume François, Sumanta Pattanaik, Kadi Bouatouch, Gaspard Breton, "Subsurface Texture Mapping", IEEE Computer Graphics and Applications, vol. 28, no. , pp. 34-42, January/February 2008, doi:10.1109/MCG.2008.16
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