Issue No. 01 - January/February (2008 vol. 28)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2008.16
Guillaume François , University of Rennes 1, France and France Telecom R&D
Sumanta Pattanaik , University of Central Florida
Kadi Bouatouch , University of Rennes 1, France
Gaspard Breton , France Telecom R&D
Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation.
3D graphics, 3D realism, color, shading, shadowing, texture
K. Bouatouch, G. François, G. Breton and S. Pattanaik, "Subsurface Texture Mapping," in IEEE Computer Graphics and Applications, vol. 28, no. , pp. 34-42, 2007.