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Issue No. 01 - January/February (2008 vol. 28)
ISSN: 0272-1716
pp: 34-42
Kadi Bouatouch , University of Rennes 1, France
Guillaume François , University of Rennes 1, France and France Telecom R&D
Gaspard Breton , France Telecom R&D
Sumanta Pattanaik , University of Central Florida
ABSTRACT
Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation.
INDEX TERMS
3D graphics, 3D realism, color, shading, shadowing, texture
CITATION
Kadi Bouatouch, Guillaume François, Gaspard Breton, Sumanta Pattanaik, "Subsurface Texture Mapping", IEEE Computer Graphics and Applications, vol. 28, no. , pp. 34-42, January/February 2008, doi:10.1109/MCG.2008.16
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