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Issue No.01 - January/February (2008 vol.28)
pp: 12-17
Keri Schreiner , Freelance Writer
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. However, given the cost of creating a digital game—which can creep past $10 million in some cases—and the as-yet-to-appear killer app, the possibilities remain dogged by challenges.
digital games, serious games
Keri Schreiner, "Digital Games Target Social Change", IEEE Computer Graphics and Applications, vol.28, no. 1, pp. 12-17, January/February 2008, doi:10.1109/MCG.2008.4
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