The Community for Technology Leaders
RSS Icon
Issue No.06 - November/December (2007 vol.27)
pp: 70-79
Jérôme Royan , France Telecom R&D Division
Patrick Gioia , France Telecom R&D Division
Romain Cavagna , France Telecom R&D Division
To improve the visualization of large 3D landscapes and city models in a network environment, the authors use two different types of hierarchical level-of-detail models for terrain and groups of buildings. They also leverage the models to implement progressive streaming in both client-server and peer-to-peer network architectures.
Network-based 3D visualization, networked virtual environments, level of detail, peer-to-peer overlays, 3D adaptive streaming, multi-resolution modeling
Jérôme Royan, Patrick Gioia, Romain Cavagna, Christian Bouville, "Network-Based Visualization of 3D Landscapes and City Models", IEEE Computer Graphics and Applications, vol.27, no. 6, pp. 70-79, November/December 2007, doi:10.1109/MCG.2007.155
1. J. Chim et al., "A Web-Based Distributed Virtual Walkthrough Environment," IEEE Trans. Multimedia, vol. 5, no. 4, 2003, pp. 503–515.
2. P. Gioia, O. Aubault, and C. Bouville, "Real-Time Reconstruction of Wavelet-Encoded Meshes for View-Dependent Transmission and Visualization," IEEE Trans. Circuits Systems and Video Technology, vol. 14, no. 7, 2004, pp. 1009–1020.
3. J. Royan, C. Bouville, and P. Gioia, "PBTree—A New Progressive and Hierarchical Representation for Network-Based Navigation in Urban Environments, Proc. Vision, Modeling, and Visualization, 2003, pp. 299–307; index_fichiersarticleVMV2003.pdf.
4. J. Royan, R. Balter, and C. Bouville, "Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks," Proc. Symp. 3D Data Processing, Visualization, and Transmission, IEEE CS Press, 2006, pp. 432–439.
5. J. Keller and G. Simon, "Toward a Peer-to-Peer Shared Virtual Reality," Proc. 22nd Int'l Conf. Distributed Computing Systems, 2002, pp. 695–700.
6. S.-Y. Hu et al., A Case for Peer-to-Peer 3D Streaming, Ascend tech. report ASCEND-TR-002-2006A, 2006.
7. R. Cavagna, C. Bouville, and J. Royan, "P2P Network for Very Large Virtual Environment," Proc. ACM Virtual Reality Software and Technology, ACM Press, 2006, pp. 269–276.
8. N. Lu, P. Klie, and B. Kim, eds., 3D Graphics Compression FAQ; mp4-snh.htm.
19 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool