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Issue No. 04 - July/August (2007 vol. 27)
ISSN: 0272-1716
pp: 90-93
Anthony Steed , University College London
Robert Leeb , Graz University of Technology
Gert Pfurtscheller , Graz University of Technology
Beau Lotto , University College London
Antonio Frisoli , Scuola di Studi Universitari e di Perfezionamento Sant'Anna
Ulysses Bernardet , ICREA—Universitat Pompeu Fabra and Barcelona Media
Mel Slater , ICREA—Universitat Politècnica de Catalunya and University College London
Franco Tecchia , Scuola di Studi Universitari e di Perfezionamento Sant'Anna
Maria V. Sanchez-Vives , Universidad Miguel Hernandez-CSIC, Alicante
Christoph Guger , Guger Technologies OEG
Paul Verschure , ICREA—Universitat Pompeu Fabra and Barcelona Media
Miriam Reiner , Israel Institute of Technology
The Presenccia project takes an operational approach to the concept of presence. Presenccia's approach lets the project team assess the extent of presence using tools beyond traditional questionnaires, and therefore avoid many of the problems involved with sole reliance on these. Instead, the team considers the extent to which mixed reality and VR participants realistically respond to virtually generated sensory data. Specifically, they measure the similarity of their response with what they might observe or predict if the sensory data—the situation, place, or events—were real, rather than virtual. This article describes the project's research highlights.
Presenccia, presence, virtual reality, mixed reality
Anthony Steed, Robert Leeb, Gert Pfurtscheller, Beau Lotto, Antonio Frisoli, Ulysses Bernardet, Mel Slater, Franco Tecchia, Maria V. Sanchez-Vives, Christoph Guger, Paul Verschure, Miriam Reiner, "Understanding and Realizing Presence in the Presenccia Project", IEEE Computer Graphics and Applications, vol. 27, no. , pp. 90-93, July/August 2007, doi:10.1109/MCG.2007.93
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