Issue No. 05 - September/October (2006 vol. 26)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2006.106
Markus Gross , ETH Z?
This viewpoint focuses on the utility of point primitives for computer graphics and visualization. The author analyzes recent advancements in modeling, rendering, and animation, and he compares essential properties of point primitives with those of triangles and voxels.
point based methods, sampling, modeling, animation, rendering
M. Gross, "Getting to the Point...?," in IEEE Computer Graphics and Applications, vol. 26, no. , pp. 96-99, 2006.