Issue No. 03 - May/June (2006 vol. 26)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2006.58
Ariel Shamir , Interdisciplinary Center, Israel
Michael Rubinstein , Interdisciplinary Center, Israel
Tomer Levinboim , Interdisciplinary Center, Israel
There are times when computer graphics is required to be succinct and simple. Carefully chosen simplified and static images can portray a story narration as effectively as 3D photorealistic dynamic graphics. This article presents an automatic system that transforms dynamic graphics originating from interactions in a computer game's 3D virtual world into a sequence of static comic images. The system traces events during the interaction and then analyzes and breaks them into scenes. Based on user-defined parameters of point-of-view and story granularity it chooses specific time-frames to create static images, renders them, and applies postprocessing to reduce their cluttering. Our system extends the principle of intelligent reduction-of-details from the spatial to the temporal domain by choosing important events and depicting them visually. The end result is a sequence of comic images that summarize the main happenings in the game and present them in a coherent but concise manner.
comics generation, computer games, nonphotorealistic rendering, 3D graphics compression, digital storytelling
A. Shamir, M. Rubinstein and T. Levinboim, "Generating Comics from 3D Interactive Computer Graphics," in IEEE Computer Graphics and Applications, vol. 26, no. , pp. 53-61, 2006.