The Community for Technology Leaders
Green Image
Issue No. 02 - March/April (2006 vol. 26)
ISSN: 0272-1716
pp: 15-19
Bernd Fr?hlich , Bauhaus-Universit?t Weimar
Jan Hochstrate , Bauhaus-Universit?t Weimar
Alexander Kulik , Bauhaus-Universit?t Weimar
Anke Huckauf , Bauhaus-Universit?t Weimar
Although 3D graphics applications are increasingly in regular use, the development of input devices for this particular domain has evolved slowly. The desktop is still dominated by the mouse, and overall, only a small variety of input devices is commercially available. For example, for VR applications, tracked wands are commonly used--and, to a lesser degree, gloves.<p>In response to the need for more input devices, this article provides an overview of some of the authors' input device developments.</p>
input devices, 3D interfaces

A. Huckauf, B. Fr?hlich, A. Kulik and J. Hochstrate, "On 3D Input Devices," in IEEE Computer Graphics and Applications, vol. 26, no. , pp. 15-19, 2006.
88 ms
(Ver 3.3 (11022016))