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Issue No. 02 - March/April (2006 vol. 26)
ISSN: 0272-1716
pp: 15-19
Anke Huckauf , Bauhaus-Universit?t Weimar
Bernd Fr?hlich , Bauhaus-Universit?t Weimar
Alexander Kulik , Bauhaus-Universit?t Weimar
Jan Hochstrate , Bauhaus-Universit?t Weimar
Although 3D graphics applications are increasingly in regular use, the development of input devices for this particular domain has evolved slowly. The desktop is still dominated by the mouse, and overall, only a small variety of input devices is commercially available. For example, for VR applications, tracked wands are commonly used--and, to a lesser degree, gloves.<p>In response to the need for more input devices, this article provides an overview of some of the authors' input device developments.</p>
input devices, 3D interfaces
Anke Huckauf, Bernd Fr?hlich, Alexander Kulik, Jan Hochstrate, "On 3D Input Devices", IEEE Computer Graphics and Applications, vol. 26, no. , pp. 15-19, March/April 2006, doi:10.1109/MCG.2006.45
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