Issue No. 01 - January/February (2006 vol. 26)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2006.13
Mark Colbert , University of Central Florida
Sumanta Pattanaik , University of Central Florida
Jaroslav Kriv?nek , University of Central Florida
This articles presents an interface for quick and intuitive development of arbitrary, but physically correct, bidirectional reflectance distribution functions, or BRDFs. The interface, referred to as BRDF-Shop, gives artists the ability to create a BRDF through positioning and manipulating highlights on a spherical canvas. The authors develop a novel mapping between painted highlights and specular lobes of an extended Ward BRDF model. The implementation of BRDF Shop uses programmable graphics hardware to provide a real-time visualization of the material on a complex object in environment lighting.
BRDF, materials editing, human-computer interfaces, painting, Ward BRDF model, modeling interfaces, physically based reflection models
Mark Colbert, Sumanta Pattanaik, Jaroslav Kriv?nek, "BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions", IEEE Computer Graphics and Applications, vol. 26, no. , pp. 30-36, January/February 2006, doi:10.1109/MCG.2006.13