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Issue No.02 - March/April (2005 vol.25)

pp: 93-95

Hua Zhang , Southwest Jiaotong University

Changqian Zhu , Southwest Jiaotong University

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2005.38

ABSTRACT

The recent method of deriving linear transformation in 3D physical space described by R. Goldman (see <em>IEEE CG&A</em>, vol. 23, no. 3, 2003, pp. 66-71) provided a unified framework, and works well with quaternion techniques in many transformations, but the other two kinds of the transformations, which are the parallel projection onto a plane and parallel projection onto a line, still work in the vector method. In this article, we propose a novel method to make the deriving linear transformation in the two parallel projections work well with quaternion techniques, therefore all the transformations described in Goldman's article could be derived with quaternion techniques.

INDEX TERMS

quaternion and linear transformation

CITATION

Hua Zhang, Changqian Zhu, "Deriving Linear Transformations in 3D Using Quaternion Algebra",

*IEEE Computer Graphics and Applications*, vol.25, no. 2, pp. 93-95, March/April 2005, doi:10.1109/MCG.2005.38REFERENCES