Issue No. 01 - January/February (2005 vol. 25)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2005.20
Sidney Fels , University of British Columbia
Yuichiro Kinoshita , University of British Columbia
Tzu-Pei Grace Chen , University of British Columbia
Yasufumi Takama , University of British Columbia
Steve Yohanan , University of British Columbia
Sachiyo Takahashi , University of British Columbia
Ashley Gadd , University of British Columbia
Kenji Funahashi , Nagoya Institute of Technology
A locomotion interface for swimming and floating in a virtual ocean in a VR environment is part of the Swimming Across the Pacific artwork. As an initial step in realizing this artwork, the authors created an interactive installation using the swimming apparatus and the theme of swimming across the Pacific Ocean. The exhibit suspends a swimmer using a hand gliding and ankle harnesses with pulleys and ropes in an 8-cubic-foot wooden frame. The VR ocean world has a sky, sea waves, splashes, ocean floor, and avatar representing the swimmer. The virtual swimmer mimics swimming movements that are sensed by eight position trackers.
virtual swimming, locomotion interface, virtual reality, emerging technology, water simulation, Swimming Across the Pacific
A. Gadd et al., "Swimming Across the Pacific: A VR Swimming Interface," in IEEE Computer Graphics and Applications, vol. 25, no. , pp. 24-31, 2005.