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Issue No. 04 - July/August (2003 vol. 23)
ISSN: 0272-1716
pp: 28-37
Stefan Schlechtweg , Otto-von-Guericke University of Magdeburg, Germany
Tobias Isenberg , Otto-von-Guericke University of Magdeburg, Germany
Nick Halper , Otto-von-Guericke University of Magdeburg, Germany
Thomas Strothotte , Otto-von-Guericke University of Magdeburg, Germany
Bert Freudenberg , Otto-von-Guericke University of Magdeburg, Germany
ABSTRACT
<p>Generating object silhouettes lies at the heart of nonphotorealism and is needed for many styles of rendering. This article describes, categorizes, discusses, and recommends algorithms for computing the silhouette of a polygonal model, thus guiding developers to the optimal approach for their specific needs.</p>
INDEX TERMS
Silhouette detection algorithms, polygonal models, nonphotorealistic rendering, and animation
CITATION
Stefan Schlechtweg, Tobias Isenberg, Nick Halper, Thomas Strothotte, Bert Freudenberg, "A Developer's Guide to Silhouette Algorithms for Polygonal Models", IEEE Computer Graphics and Applications, vol. 23, no. , pp. 28-37, July/August 2003, doi:10.1109/MCG.2003.1210862
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