Issue No. 01 - January/February (2003 vol. 23)
Yuval Noimark , IBM Research Lab
Daniel Cohen-Or , Tel-Aviv University
<p>MPEG-4 is an object-based standard for compressing multimedia content. In particular, it describes the means for representing video as objects and compressing each one of them. Pervasive devices can decode and present MPEG-4 content for mobile entertainment. The authors present a technique for streaming synthesized 3D computer graphics scenes to such devices. The technique improves the quality of the resulting video for a given network bandwidth. The authors also describe how to further improve the compression ratio by using object-based approach.</p>
Computer Graphics, MPEG-4, Video Compression, Web Graphics, Server-Client Graphics.
D. Cohen-Or and Y. Noimark, "Streaming Scenes to MPEG-4 Video-Enabled Devices," in IEEE Computer Graphics and Applications, vol. 23, no. , pp. 58-64, 2003.