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Issue No.01 - January/February (2003 vol.23)
pp: 58-64
Yuval Noimark , IBM Research Lab
Daniel Cohen-Or , Tel-Aviv University
<p>MPEG-4 is an object-based standard for compressing multimedia content. In particular, it describes the means for representing video as objects and compressing each one of them. Pervasive devices can decode and present MPEG-4 content for mobile entertainment. The authors present a technique for streaming synthesized 3D computer graphics scenes to such devices. The technique improves the quality of the resulting video for a given network bandwidth. The authors also describe how to further improve the compression ratio by using object-based approach.</p>
Computer Graphics, MPEG-4, Video Compression, Web Graphics, Server-Client Graphics.
Yuval Noimark, Daniel Cohen-Or, "Streaming Scenes to MPEG-4 Video-Enabled Devices", IEEE Computer Graphics and Applications, vol.23, no. 1, pp. 58-64, January/February 2003, doi:10.1109/MCG.2003.1159614
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