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Issue No. 05 - September/October (2002 vol. 22)
ISSN: 0272-1716
pp: 61-67
Andrew Johnson , University of Illinois
Jason Leigh , University of Illinois
Bryan Carter , Central Missouri State University
Jim Sosnoski , University of Illinois
Steve Jones , University of Illinois
ABSTRACT
<p>Virtual Harlem is a learning environment that lets students experience the Harlem Renaissance of the 1920s and 1930s as a cultural field trip. This virtual reality experience is designed to augment the books, photographs, and documentaries typically used in Harlem Renaissance courses with an environment that encourages active learning. The students are encouraged to form their own opinions while visiting Virtual Harlem and then leave annotations for other students to comment on, spurring discussion and debate in the classroom and in the VR world.</p>
INDEX TERMS
Virtual Reality, Harlem Renaissance, Education, Humanities
CITATION
Andrew Johnson, Jason Leigh, Bryan Carter, Jim Sosnoski, Steve Jones, "Virtual Harlem", IEEE Computer Graphics and Applications, vol. 22, no. , pp. 61-67, September/October 2002, doi:10.1109/MCG.2002.1028727
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