Issue No. 04 - July/August (2002 vol. 22)
<p>A growing part of the computer graphics field (its science, algorithms, products, and applications) deals with either dynamic situations, digital media, or both. As a result, it's challenging for computing professionals to fully understand, or experience the applications for, dynamic and digital media when the expression of computer graphics is confined to printed articles.</p><p><em>IEEE Computer Graphics and Applications </em>has embarked on an experiment in bringing digital media content to our readers--not to replace our print publication but to augment it with a new method of communication. High-quality print articles can do an excellent job of telling the how, but in many instances, digital media can better express the "what" dimension of understanding graphics.</p><p>Another goal of <em>CG&A</em> is to provide a professionally reviewed channel for researchers and practictioners of computer graphics. Digital media publication may better serve the needs of a community whose contribution is best expressed or understood through interactive or dynamic content, or whose preferred method of communication isn't the printed word.</p>
A. Turner, "The Premier <em>CG</em>&<em>A</em> Digital Media Issue," in IEEE Computer Graphics and Applications, vol. 22, no. , pp. c2, 2002.