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Green Image
Issue No. 02 - March/April (2002 vol. 22)
ISSN: 0272-1716
pp: 36-43
ABSTRACT
<p>Populated urban environments are important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment is still challenging. In this article, we propose methods for rendering real-time animated crowds in virtual cities. We take advantage of the properties of the urban environment, and the way a viewer and the avatars move within it, to produce fast rendering, based on positional and directional discretization. To allow the display of a large number of different individual people at interactive frame rates, we combined texture compression with multi-pass rendering. The results show that we can visualize in real time a city with thousands of animated people.</p>
INDEX TERMS
image-based rendering, crowd rendering, virtual cities simulation, texture compression
CITATION
Céline Loscos, Yiorgos Chrysanthou, Franco Tecchia, "Image-Based Crowd Rendering", IEEE Computer Graphics and Applications, vol. 22, no. , pp. 36-43, March/April 2002, doi:10.1109/38.988745
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