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Issue No.05 - September/October (2001 vol.21)
pp: 68-75
<p>Using models of visual perception, the author removes nonperceptible components of a 3D computer graphics scene and optimizes the computational load. He presents a model of human visual threshold performance and uses this within a real-time 3D graphics system to cull nonperceptible elements of a scene. The model takes into consideration the velocity of a target and the degree to which it exists in peripheral vision.</p>
Martin Reddy, "Perceptually Optimized 3D Graphics", IEEE Computer Graphics and Applications, vol.21, no. 5, pp. 68-75, September/October 2001, doi:10.1109/38.946633
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