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Issue No. 05 - September/October (2001 vol. 21)
ISSN: 0272-1716
pp: 68-75
ABSTRACT
<p>Using models of visual perception, the author removes nonperceptible components of a 3D computer graphics scene and optimizes the computational load. He presents a model of human visual threshold performance and uses this within a real-time 3D graphics system to cull nonperceptible elements of a scene. The model takes into consideration the velocity of a target and the degree to which it exists in peripheral vision.</p>
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CITATION
Martin Reddy, "Perceptually Optimized 3D Graphics", IEEE Computer Graphics and Applications, vol. 21, no. , pp. 68-75, September/October 2001, doi:10.1109/38.946633
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