Issue No. 05 - September/October (2001 vol. 21)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.946633
<p>Using models of visual perception, the author removes nonperceptible components of a 3D computer graphics scene and optimizes the computational load. He presents a model of human visual threshold performance and uses this within a real-time 3D graphics system to cull nonperceptible elements of a scene. The model takes into consideration the velocity of a target and the degree to which it exists in peripheral vision.</p>
M. Reddy, "Perceptually Optimized 3D Graphics," in IEEE Computer Graphics and Applications, vol. 21, no. , pp. 68-75, 2001.