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<p>This article describes new methods for improved prototyping and transformation of skin textures including wrinkles and stubble. The authors use a wavelet transform to capture the textural detail in different facial regions at multiple spatial scales and orientations. They then amplify or smooth an image's edges appropriately when constructing a prototype or transformed face image. The authors validate the new methods using perceptual ratings of prototype faces and age-transformed faces.</p>
Bernard Tiddeman, Michael Burt, David Perrett, "Prototyping and Transforming Facial Textures for Perception Research", IEEE Computer Graphics and Applications, vol. 21, no. , pp. 42-50, September/October 2001, doi:10.1109/38.946630
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