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ABSTRACT
Polygonal simplification, also known as level of detail, is an important tool for anyone doing interactive rendering, but how is a developer to choose among the dozens of published algorithms? This article surveys the field from a developer's point of view, attempting to identify the issues in picking an algorithm, relate the strengths and weaknesses of different approaches, and describe a number of published algorithms as examples.
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CITATION
David P. Luebke, "A Developer's Survey of Polygonal Simplification Algorithms", IEEE Computer Graphics and Applications, vol. 21, no. , pp. 24-35, May/June 2001, doi:10.1109/38.920624
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