The Community for Technology Leaders
RSS Icon
Issue No.01 - January/February (2001 vol.21)
pp: 37-43
The Department of Defense and the entertainment industry are combining their expertise in a drive to exploit advances in technology toward the mutual benefit of each group.
Defense and entertainment collaboration; modeling; virtual environments and simulation; networks; interactive entertainment.
Michael Capps, Perry McDowell, Michael Zyda, "A Future for Entertainment-Defense Research Collaboration", IEEE Computer Graphics and Applications, vol.21, no. 1, pp. 37-43, January/February 2001, doi:10.1109/38.895129
1. M. Zyda and J. Sheehan, eds., Modeling and Simulation: Linking Entertainment&Defense, National Academy Press, Washington, DC Sept. 1997,
2. R.A. Heinlein, "Where To?," Expanded Universe, Ace Science Fiction Books, New York, 1980, pp. 318.
3. H. Yoshiko, "Microprocessor Forum: Sony to Use Playstation2 Technology for Workstation Line," EE Times, Oct.8 1999, .
4. M. Smith, "X-Box vs. PlayStation 2," MSN Gaming Zone, Mar.30 2000, .
5. N.I. Durlach and A.S. Mavor, eds., Virtual Reality: Scientific and Technological Challenges, Committee on Virtual Reality Research and Development, National Research Council, National Academy of Sciences Press, Washington, DC, 1995, pp. 252.
6. M. Zyda, "The Naval Postgraduate School MOVES Program—Entertainment Research Directions," Proc. Summer Computer Simulation Conference,Vancouver, BC, Canada, July, 2000, pp. 1-6.
7. S. Singhal and M. Zyda, Networked Virtual Environments: Design and Implementation, ACM Press Books, Siggraph Series, New York, July23 1999, .
8. A. Pentland, "Perceptual Intelligence," Comm. ACM, vol. 43, no. 3, Mar. 2000, pp. 35-44.
9. T. Höllerer, S. Feiner, and J. Pavlik, "Situated Documentaries: Embedding Multimedia Presentations in the Real World," Proc 3rd Int. Symp. on Wearable Computers, ISWC '99,San Francisco, CA, Oct., 1999, pp. 79-86.
10. S. Feiner, B. MacIntyre, and D. Seligmann, "Knowledge-Based Augmented Reality," Comm. ACM, July 1993, pp. 53-62.
11. E. Bachmann, "Inertial and Magnetic Tracking of Limb Segment Orientation for Inserting Humans into Synthetic Enviroments," PhD Thesis, Department of Computer Science, Naval Postgraduate School, Dec. 2000.
12. A. Bobick et al., "The Kid's Room," Comm ACM, vol. 43, no. 3, Mar. 2000, pp. 60-61.
13. M. Capps, K. Watsen, and M. Zyda, "Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments," IEEE Computer Graphics&Applications, Nov./Dec. 1999 pp. 8-11.
19 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool