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Issue No.05 - September/October (2000 vol.20)
pp: 38-45
We present a situational awareness system that handles very large amounts of tactical and geo-spatial information to facilitate rapid comprehension of a complex battlespace. Symbolic representation of military units is computationally efficient and conveys more tactical informational than realistic rendering. Conventional polygon-based terrain modeling would exceed the capacity of current computer graphics. Rendering very large texture maps has overcome this limitation. The system is scaleable according to hardware capability, enabling remote users to share situational awareness with the command center.
Eliot Feibush, Nikhil Gagvani, Daniel Williams, "Visualization for Situational Awareness", IEEE Computer Graphics and Applications, vol.20, no. 5, pp. 38-45, September/October 2000, doi:10.1109/38.865878
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