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ABSTRACT
This tutorial introduces the concepts and technologies needed to build projector-based display systems. The motivations for constructing tiled displays are many. Some applications are limited by the resolution of today's single displays. Other applications invite a large-format display with high resolution per unit area. Still others would benefit from embedding the display in the working environment so that the display becomes an extension of the traditional desktop display environment. Tiled displays offer scalability, high resolution, and large formats for various applications.
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CITATION
Mark Hereld, Ivan R. Judson, Rick L. Stevens, "Tutorial: Introduction to Building Projection-based Tiled Display Systems", IEEE Computer Graphics and Applications, vol. 20, no. , pp. 22-28, July/August 2000, doi:10.1109/38.851746
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