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We discuss the design of a public poetry performance in a collaborative virtual environment (CVE) and the lessons learned from staging it to 200 members of the public. The design, a collaborative effort between computer scientists, artists, poets and producers, addresses issues of virtual world structure; embodiment of performers and audience; navigation interfaces; temporal structure of the event; and mixed reality presentation. The lessons include virtual audience members ignoring the poets; the poets ignoring the audience; conflicting attitudes towards the design of embodiments; and problems coping with unpredictable human and system behavior. New CVE design possibilities are proposed, including object-cantered interaction and context-sensitive interaction.

C. Greenhalgh, S. Benford, D. Snowdon, G. Reynard and A. Bullock, "A Poetry Performance in a Collaborative Virtual Environment," in IEEE Computer Graphics and Applications, vol. 20, no. , pp. 66-75, 2000.
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