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Issue No.03 - May/June (1999 vol.19)

pp: 66-73

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.761552

ABSTRACT

<p>The implementation and use of computer graphics and modeling systems rely upon mathematical operations on points and vectors. Many of these operations are a part of the internal graphics system; others are application-specific and required by users of such systems to derive geometric entities for the application. This tutorial reviews the basic ideas surrounding points and vectors in affine and projective spaces. I advocate using vector geometric analysis to simplify required derivations and implementations.</p> <p>A companion article in the July/August 1999 IEEE CG&A builds on this background and shows several specific applications of these techniques.</p>

CITATION

James R. Miller, "Vector Geometry for Computer Graphics",

*IEEE Computer Graphics and Applications*, vol.19, no. 3, pp. 66-73, May/June 1999, doi:10.1109/38.761552REFERENCES