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We describe a new hybrid approach, based on morphology and image analysis principles for efficient "macrostructured" texture generation. In this article, we apply the notions of distance measurement, proximity, and skeletons to provide efficient interactive control of distributions, orientations, sizes, etc. of macrostructures. Their shapes, as well as their local surface structures, are extracted from two orthogonal views of model pictures. Our method improves texture generation by merging two generally separated domains, namely texture analysis and geometric modeling.
Macrostructured texture modeling, shape analysis, oriented particles, skeleton, influence zone, cellular textures, bump mapping, bombing textures, rendering, realism
Djamchid Ghazanfarpour, Jean-Michel Dischler, "Interactive Image-based Modeling of Macrostructured Textures", IEEE Computer Graphics and Applications, vol. 19, no. , pp. 66-74, January/February 1999, doi:10.1109/38.736470
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