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Issue No.01 - January/February (1999 vol.19)
pp: 46-55
This article addresses the fundamentals of geometry-based watermarking. It investigates the application-driven requirements and presents a watermarking algorithm that uses modification of normal distribution to invisibly store information in the geometry of the model. The algorithm is suitable for embedding private watermarks.
Oliver Benedens, "Geometry-Based Watermarking of 3D Models", IEEE Computer Graphics and Applications, vol.19, no. 1, pp. 46-55, January/February 1999, doi:10.1109/38.736468
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22 ms
(Ver 2.0)

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