Issue No. 01 - January/February (1999 vol. 19)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.736468
This article addresses the fundamentals of geometry-based watermarking. It investigates the application-driven requirements and presents a watermarking algorithm that uses modification of normal distribution to invisibly store information in the geometry of the model. The algorithm is suitable for embedding private watermarks.
Oliver Benedens, "Geometry-Based Watermarking of 3D Models", IEEE Computer Graphics and Applications, vol. 19, no. , pp. 46-55, January/February 1999, doi:10.1109/38.736468