Issue No. 01 - January-February (1998 vol. 18)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.637272
As the software tools for creating real-time interactive 3D (3D/VR for short) content mature, as does the hardware that enables its delivery, we have the opportunity to learn about some of the practical issues involved in creating commercially viable 3D/VR content. In October of 1996, The Learning Company released an educational title called Logic Quest, built on Sense8's WorldToolKit software. Logic Quest was one of the first commercial 3D/VR children's learning experiences for Windows 95. It's an interesting case study because it's a 3D version of a previous successful 2D Learning Company title called Think Quick!, and lets us look at some of the challenges and benefits of converting a 2D title to 3D.
P. Gelband, S. Weber and S. Fryer, "Taking a 2D Educational Title into 3D," in IEEE Computer Graphics and Applications, vol. 18, no. , pp. 54-57, 1998.