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In this paper, we first describe the State-of-the-Art in cloth modeling and animation, followed by a survey of the evolution of our work on the cloth generation and animation process toward evolving requirements. We then describe a more general system able to create autonomous clothes which may be worn by any synthetic human. We explain the method for creating both the clothes and the virtual humans.
cloth modeling and animation, mechanical simulation, virtual actors, body modeling, body animation, collision detection, collision response
Daniel Thalmann, Pascal Volino, Shen Jianhua, Nadia Magnenat Thalmann, "An Evolving System for Simulating Clothes on Virtual Actors", IEEE Computer Graphics and Applications, vol. 16, no. , pp. 42-51, September 1996, doi:10.1109/38.536274
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