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ABSTRACT
Most rendering algorithms deliberately employ approximations and other short cuts out of efficiency considerations. The frequent misuse or over-expectations of such methods, far from being common coding errors, give rise to images which exhibit characteristic and easily identifiable artifacts. This paper classifies the best-known varieties; a companion set of figures is provided as an aid to their identification.
INDEX TERMS
illumination, polygon, ray tracing, reflection, shading, shadows.
CITATION
Marc Ouellette, Andrew Woo, Andrew Pearce, "It's Really Not a Rendering Bug, You See ...", IEEE Computer Graphics and Applications, vol. 16, no. , pp. 21-25, September 1996, doi:10.1109/38.536271
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