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Two-dimensional windowing environments such as X-Windows are now ubiquitous and universally accepted as tools for efficient desktop space management and application development. In three dimensions, windows naturally become moveable, resizeable, and iconifiable volumes into which events (3D wand moves and button clicks) are passed in a parent-to-child fashion. This partitioning of space allows users of a virtual reality environment to manage multiple applications, organize the use of virtual workspace and build widgets. By integrating video and audio information, researchers in remote virtual reality facilities can communicate through moveable, resizeable video screens. We apply this technology to the study of Chagas' disease, a real-world research problem with components ranging in size from human dwellings down to molecules.
virtual reality, CAVE, user interface, video, teleconferencing, molecular modeling

R. E. Gillilan et al., "WorkSpace and the Study of Chagas' Disease," in IEEE Computer Graphics and Applications, vol. 16, no. , pp. 72-78, 1996.
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