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Issue No.03 - May (1996 vol.16)
pp: 32-41
Mapping textures, images or, in general, structures onto surfaces of computer-generated objects is a technique which greatly improves the realism of their appearance. Unfortunately, this poses great computational demands and, even worse, tremendous memory bandwidth requirements on the graphics system. A rapidly emerging technology, which offers the combination of enormous transfer rates and computing power is therefore an ideal candidate to achieve a breakthrough in performance: logic-embedded memories. We describe the features, algorithms, design and performance of a highly-integrated dynamic memory device which incorporates powerful arithmetic units for high-speed 2D texture, reflectance, environment and video mapping. This logic-embedded memory design is the result of a joint research project with the IBM Development Laboratory at Boblingen, Germany.
Andreas Schilling, Günter Knittel, Wolfgang Strasser, "Texram: A Smart Memory for Texturing", IEEE Computer Graphics and Applications, vol.16, no. 3, pp. 32-41, May 1996, doi:10.1109/38.491183
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