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ABSTRACT
<p>Computer graphics courses are often taught as a set of given algorithms and techniques. Consequently, students develop a graphics system or produce a set of images using standardized methods. By incorporating experimental methodology into these courses, we can give students insight into the research methods and experimentation that developing new graphics techniques actually involves.</p>
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CITATION
G. Scott Owen, "Teaching Computer Graphics as an Experimental Science", IEEE Computer Graphics and Applications, vol. 16, no. , pp. 0, May 1996, doi:10.1109/MCG.1996.10013
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