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Distributed interactive simulation enables the instantiation of large-scale distributed virtual environments populated by intelligent, autonomous forces and manned simulators. As a result, the user has a more accurate experience of the diversity, complexity, and uncertainty of the analogous real-world environment. However, to maximize understanding of the virtual environment, the user needs tools dedicated to visualizing, understanding, and analyzing the environment. As a result, instead of simply portraying the distributed virtual environment, we enhance the information content and the user's experience by providing tools to help with navigation, analysis, comprehension, visualization, and situation awareness tasks in the environment. This article describes an implementation of these tools and their use within a distributed virtual environment.
virtual environments, distributed interactive simulation, object-oriented design and programming
Brian B. Soltz, Martin R. Stytz, Kirk Wilson, Elizabeth G. Block, "The Synthetic BattleBridge: A Tool for Large-Scale VEs", IEEE Computer Graphics and Applications, vol. 16, no. , pp. 16-26, January 1996, doi:10.1109/38.481562
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