Issue No. 05 - September (1995 vol. 15)
Virtual reality involves a compelling vision: using computers to create three-dimensional environments that immerse the user in application-specific objects. These objects have a strong sense of spatial presence, and have programmed appearances and behaviors tailored to the virtual environment's task. What could be more compelling than an environment you "step into," specially built for your 3D task?
Steven K. Feiner, Lawrence J. Rosenblum, Steve Bryson, "Virtual Reality Unbound", IEEE Computer Graphics and Applications, vol. 15, no. , pp. 19-21, September 1995, doi:10.1109/MCG.1995.10030