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Issue No. 05 - September (1995 vol. 15)
ISSN: 0272-1716
pp: 15-18
Virtual reality in public entertainment has been called a zero-billion dollar industry. For three or four years, we've read and heard a lot of hype about the potential profits in taking VR technology developed for the military and using it to make people smile. But as yet only a handful of companies have attempted to create systems that can generate profits as well as graphics. Here's a look at some of the most successful ventures.

D. Sims, "Undersea and in the Air: VR Offers a Thrill a Minute," in IEEE Computer Graphics and Applications, vol. 15, no. , pp. 15-18, 1995.
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