Issue No. 05 - September (1995 vol. 15)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.403822
Virtual reality in public entertainment has been called a zero-billion dollar industry. For three or four years, we've read and heard a lot of hype about the potential profits in taking VR technology developed for the military and using it to make people smile. But as yet only a handful of companies have attempted to create systems that can generate profits as well as graphics. Here's a look at some of the most successful ventures.
D. Sims, "Undersea and in the Air: VR Offers a Thrill a Minute," in IEEE Computer Graphics and Applications, vol. 15, no. , pp. 15-18, 1995.