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Issue No.05 - September (1995 vol.15)
pp: 15-18
Virtual reality in public entertainment has been called a zero-billion dollar industry. For three or four years, we've read and heard a lot of hype about the potential profits in taking VR technology developed for the military and using it to make people smile. But as yet only a handful of companies have attempted to create systems that can generate profits as well as graphics. Here's a look at some of the most successful ventures.
Dave Sims, "Undersea and in the Air: VR Offers a Thrill a Minute", IEEE Computer Graphics and Applications, vol.15, no. 5, pp. 15-18, September 1995, doi:10.1109/38.403822
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