Issue No. 04 - July (1995 vol. 15)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.391481
What is virtual reality good for, and what are its limits? Many enthusiasts think of virtual reality as the ultimate computer application. They suggest that our society will soon use VR for a wide range of purposes, from recreation to communication to scientific and medical research. The enthusiasts sometimes talk as if immersive virtual reality will be the environment of choice for general computing. In fact, only a few VR applications have progressed beyond the laboratory to real business or popular uses. Stephen Ellis claimed last year that in the past 30 years the only major commercial product to emerge from virtual environment or teleoperation technology is flight simulation (<i>IEEE CG&A</i>, Jan. 1994, p. 21.)
T. Meyer, L. F. Hodges, A. Nichols and J. Bolter, "Integrating Perceptual and Symbolic Information in VR," in IEEE Computer Graphics and Applications, vol. 15, no. , pp. 8-11, 1995.