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Issue No.04 - July/August (1993 vol.13)
pp: 18-24
<p>A technique for rendering particles in general, and surface particles in particular, is presented. This technique incorporates an improved shading model, the use of Gaussian filters to prevent spatial and temporal artifacts, and an efficient scan-conversion algorithm. The steps of the rendering are described: shading, filtering, scan conversion, and occlusion. Ways in which the process may be varied to further improve the results and widen the range of applications are discussed.</p>
Jarke J. van Wijk, "Flow Visualization with Surface Particles", IEEE Computer Graphics and Applications, vol.13, no. 4, pp. 18-24, July/August 1993, doi:10.1109/38.219449
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