Issue No. 05 - September/October (1992 vol. 12)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.156019
<p>The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture's design offers general-purpose programmability from the high-level object-oriented language C++ and generates performance expected only from dedicated special-purpose hardware. Results that show the architecture's performance on graphics operations are presented and compared to the performance of other RISC processors.</p>
A. Mangaser, Y. Wang and P. Srinivasan, "A Processor Architecture for 3D Graphics," in IEEE Computer Graphics and Applications, vol. 12, no. , pp. 96-105, 1992.