Issue No. 02 - March/April (1992 vol. 12)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.124286
<p>Techniques that aid the realistic rendering of lighting effects achieved from linear (1-D) and area (2-D) light sources are presented. They are based on a radiosity model that can be inserted into any traditional ray tracer. The approach is applied to both a 1-D light, analogous to a fluorescent tube, and to a 2-D light, analogous to a light set into the ceiling.</p>
K. P. Picott, "Extensions of the Linear and Area Lighting Models," in IEEE Computer Graphics and Applications, vol. 12, no. , pp. 31-38, 1992.