Issue No. 01 - January/February (1991 vol. 11)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.67704
<p>The use of two sampling methods, the precise point-sampling algorithm and the extended Bresenham algorithm (EBA), for rendering hardware is discussed, showing where the two methods converge and diverge. Two antialiasing techniques are then presented: an oversampling method and a stochastic method. Practical application of both is described. The use of filtering and sophisticated features with these methods is considered. Hardware support for antialiasing of polygons is discussed.</p>
A. C. Barkans, "Hardware-Assisted Polygon Antialiasing," in IEEE Computer Graphics and Applications, vol. 11, no. , pp. 80-88, 1991.