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Issue No.01 - January/February (1991 vol.11)
pp: 30-35
<p>The growing use of computer graphics by artists and animators is examined. The factors responsible for this trend are discussed. Advances in animation are described. These include the use of more live action film with image processing techniques to modify the images and improved rendering, animation systems, and geometric modelers. Algorithms for animation are discussed. Interactive art objects are considered, and the emergence of computer folk art is predicted.</p>
Charles A. Csuri, "Art and Animation", IEEE Computer Graphics and Applications, vol.11, no. 1, pp. 30-35, January/February 1991, doi:10.1109/38.67696
1. "Art, Computers, and Mathematics,"Fall Joint Computer Conference, AFIPS Conf. Proc., Vol. 33, Thompson, Washington, D.C., 1968.
2. "Real-Time Film Animation,"9th Ann. UAIDE Proc., 1970.
3. "Interactive Sound and Visual Systems," catalogue from the exhibition, Ohio State University, May 1970.
4. "Computer Graphics and Art,"Proc. IEEE, Vol. 62, No.4, April 1974.
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