Issue No. 06 - November/December (1990 vol. 10)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.62696
<p>Because of the problems inherent in modeling the physics of light transmission, all lighting models used in computer graphics are approximations. Each model provides a different balance between image realism, model complexity, and runtime efficiency. A model that balances these factors and is easier than its predecessors for inexperienced animators to use is presented.</p>
P. S. Strauss, "A Realistic Lighting Model for Computer Animators," in IEEE Computer Graphics and Applications, vol. 10, no. , pp. 56-64, 1990.