Issue No. 04 - July/August (1988 vol. 8)
pp: 59-65, 67-75
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/38.7750
<p>For pt.I see ibid., vol.8, no.3, p.48-68, May (1988). Advanced applications for preliminary display methods are focused on, with emphasis on the octree. Topics include use of the quadtree as a basis for hidden-surface algorithms, parallel and perspective projection methods to display a collection of objects represented by an octree, and the use of octrees to facilitate such image-rendering techniques as ray tracing and radiosity.</p>
H. Samet and R. E. Webber, "Hierarchical Data Structures and Algorithms for Computer Graphics," in IEEE Computer Graphics and Applications, vol. 8, no. , pp. 59-65, 67-75, 1988.