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<p>For pt.I see ibid., vol.8, no.3, p.48-68, May (1988). Advanced applications for preliminary display methods are focused on, with emphasis on the octree. Topics include use of the quadtree as a basis for hidden-surface algorithms, parallel and perspective projection methods to display a collection of objects represented by an octree, and the use of octrees to facilitate such image-rendering techniques as ray tracing and radiosity.</p>
Hanan Samet, Robert E. Webber, "Hierarchical Data Structures and Algorithms for Computer Graphics", IEEE Computer Graphics and Applications, vol. 8, no. , pp. 59-65, 67-75, July/August 1988, doi:10.1109/38.7750
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