Issue No. 06 - June (1987 vol. 7)
William Armstrong , University of Alberta
Mark Green , University of Alberta
Robert Lake , University of Alberta
Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions; this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with our experiences with this approach.
R. Lake, M. Green and W. Armstrong, "Near-Real-Time Control of Human Figure Models," in IEEE Computer Graphics and Applications, vol. 7, no. , pp. 52-61, 1987.