Issue No. 01 - January (1985 vol. 5)
Gideon Frieder , University of Michigan
Dan Gordon , University of Cincinnati
R. Reynolds , University of Pennsylvania
This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed.
R. Reynolds, G. Frieder and D. Gordon, "Back-to-Front Display of Voxel Based Objects," in IEEE Computer Graphics and Applications, vol. 5, no. , pp. 52-60, 1985.