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Issue No.06 - June (1984 vol.4)
pp: 11-23
Akira Fujimoto , Graphica Computer Corporation
Christopher Perrott , Graphica Computer Corporation
Kansei Iwata , Graphica Computer Corporation
Capable of displaying 10,000 polygons per second, this interactive terminal produces smooth, color-shaded surfaces quickly for applications in science, engineering, training simulation, and animation.
Akira Fujimoto, Christopher Perrott, Kansei Iwata, "A 3-D Graphics Display System With Depth Buffer and Pipeline Processor", IEEE Computer Graphics and Applications, vol.4, no. 6, pp. 11-23, June 1984, doi:10.1109/MCG.1984.275957
1. William M.Newman and Robert F.Sproull, Principles of Interactive Computer Graphics , McGraw-Hill 1979 (“Perspective Depth,” and “The Depth Buffer Algorithm,“chapters 23 and 24)
2. BurkardWordenweber, “Surface Triangulation for Picture Production,” IEEE Computer Graphics and Applications Vol. 3, No. 8, pp. 45-51 Nov. 1983
3. HenriGouraud, “Continuous Shading of Curved surfaces,” IEEE Trans. Computers Vol. C-20, No. 6, pp. 623-629 June 1971
4. Franklin C.Crow, “The Use of Grayscale for Improved Raster Display of Vectors and Characters,” Computer Graphics (Proc. Siggraph 78) Aug. 1978 Vol. 12, No. 3, pp. 1-5
5. Peter R.Atherton, “A Method of Interactive Visualization of CAD Surface Models on a Color Video Display,” computer Graphics (Proc. Siggraph 81) Aug. 1981 Vol. 15, No. 3, pp. 279-287
6. AkiraFujimoto and KanseiIwata, “Jag-Free Images on Raster Displays,” IEEE Computer Graphics and Applications Vol. 3, No. 9, pp. 26-34 Dec. 1983
7. JulesBloomenthal, “Edge Inference with Applications to Antialiasing,” Computer Graphics (Proc. Siggraph 83) July 1983 Vol. 17, No. 3, pp. 157-162
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