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Issue No. 02 - April-June (2011 vol. 33)
ISSN: 1058-6180
pp: 112, 111
George Royer , University of Texas at Austin
<p>The history of videogames, from a computing history and business history standpoint, is not yet comprehensively documented. Likewise, historians have not fully realized the utility of the videogame industry as a counterpoint to the analysis of the personal computing industry. Although an exhaustive, definitive history of the videogame industry has yet to be written, there is growing interest in the documentation and study of videogames. Much of the available literature on videogames focuses heavily on the game as an object and ignores the underlying technologies and business practices that facilitated the development, marketing, and distribution of the videogame microcomputers, or consoles. The author suggests that an interrogation of the early videogame console industry can provide computer historians with a lens though which to scrutinize issues salient to the history of the PC industry.</p>
History of computing, videogame, Atari, videogame consoles, software

G. Royer, "Familiar Concepts, Unfamiliar Territory," in IEEE Annals of the History of Computing, vol. 33, no. , pp. 112, 111, 2011.
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