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Issue No. 01 - January-March (2011 vol. 33)
ISSN: 1058-6180
pp: 52-65
Frank Veraart , Eindhoven University of Technology
<p>Computer games were originally tools that let programmers demonstrate their craftsmanship, and firms used them to demystify computer operation and lure new individuals and groups. As computers became widespread, use and attitudes of actors toward games changed. With examples from the Netherlands, this article shows how games in domestic use lost their versatile meanings beyond entertainment.</p>
History of computing, computer games, software application, meaning, use, hobbyists, professionals, intermediaries, home computers, the Netherlands
Frank Veraart, "Losing Meanings: Computer Games in Dutch Domestic Use, 1975–2000", IEEE Annals of the History of Computing, vol. 33, no. , pp. 52-65, January-March 2011, doi:10.1109/MAHC.2009.66
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